Mega Man 3 -Nes-
Mega man 3 -Nes-
3/5(Reviewer = Tim)
5/08/10


Yo what’s up ya’ll? I’m back doing one of those retro reviews. I’ve been playing quite a bit of megaman these past couple weeks. I’ve haven’t got a review out for a couple months because I’ve been a little preoccupied with other important and worthy activities involving a girl and awesomeness.
Anyway, Megaman 3 was an ok game among the many games in the Megaman francise. This one just wasn’t as good as its predcessors, #1 and #2. One thing it did do was definately satisfied my Megaman killing robot cravings!
Some of the pros include: Mega man had a new slide ability, there were new and unique bosses, and it had plenty of health filler-uppers. Some of the Cons include: the controls weren’t as crisp as #1 & #2, the game was way too difficult, and there was not a graphics upgrade from #1 or #2. These are just a few of the many things I will cover in this review.


To start off, Megaman 3 is the next installment in the Mega Man series on the NES. It came out November of 1990 developed of course by Capcom. This was two years after #2 came out and surprisingly it wasn’t better.
In the storyline, Megaman is the hero and after he beats Dr. Wily in Megaman 2, he makes a truce with Dr. Wily to stop his destructive terror, thus bringing the robot world to peace. This happened sometime in the year 200X (but come on that’s a little too obscure don’t you think. I’ll just say it happened in 2010 far far away in a distant galaxy right next to the transformer planets). Anyways continuing with the storyline, after Megaman had made the truce, Dr. Wily of course went back on his word and something horribly went wrong. Many of the peace-keeping robots in the “8 mining worlds” went crazy psycho and starting causing some serious havoc. Megaman gets seriously pissed off and goes Ape-Shee on all of Dr. Wily’s robots. That’s basically what happens in Megaman 3 and pretty much every Megaman in the history of the Megaman worlds.

Continuing on, in this new Megaman, Dr. Light equips Megaman with some new abilities including the slide tackle. This is one of the most useful abilities ever in megaman history. If I didn’t have this amazing baseball slide to a homeplate move, I dont even know how I would function in Megaman world. I use this on every boss to escape almost certain doom. In addition, Dr. Light gives Megaman many of the old RC parts but with new capibilities. He gets jet rush and its way nice. This jet moves diagonal, which is very useful. In megaman 1 and 2, it was strictly horizontal.

Next, many of the bosses were pretty unique in Megaman 3. The bosses include: Needle man, Top Man, Shadow man, Magnet man, Gemini Man, Hard man, Spark man, and Snake man. All the bosses were way too difficult. It was just way to ridiculus how hard these guys were. I usually proud myself in beating most of the enemies and bosses with just my x-buster, but this game I couldn’t. You had to learn their weakness and use their weakness against them. Using their weakness against them is lame a way lame approach eventhough it is the more logical approach. Maybe its my personal preference and nobody else likes to do that, but I still like killing each boss with my x-buster and I couldn’t do that in this game. I felt defeated and had to gamefaqs all their weaknesses to save precious time. After my defeat I crawled to the deepest and darkest corner of my parents basement and just wept. Wept for the loss of integrity as a Mega man master. Megaman 3 defeated the inner most delicate parts of my soul and body…

Anyways, the game had plenty of health fill-ups. I love a game when you don’t have to worry about not having enough health. Also in this game the controls just weren’t as crisp. In Megaman 1 and 2 you could jump up in the air, turn in mid air smoothly and blast your enemy away. But in Megaman 3, this was not possible. You could jump up, somewhat awkwardly try to turn, and get hit by a little white ball from an enemy robot. It may sound nit picky, but it just was way frustrating sometimes. Also the graphics were about the same #1 and #2. I was expecting a little graphics upgrade, but did not get it. It also copied #1 and #2 a lot.
Towards the end of the game it had that big yellow disappate mini boss which was in the first Megaman. I thought this was a nice addition to the game. But the thing I didn’t like was I had to beat all of the Megaman 2 bosses. Its great to have a few of the previous bosses or characters show up in a future Megaman, but to put them all in the next Megaman that’s ludacris. It was just too much. When Megaman beat the bosses in Megaman 2 they should have never come back, but they did and that was bull crap. The only thing that was easy in this game was actually the very end boss Dr. Wily. He was a variety of weird Robots that he operated, and destroyed him with the slightest of ease.
All in all, it was a good game, but not the greatest. That’s why it’s not going to be given the best rating. I’m going to give it a 3 out of 5. It still had some redeeming value to it, but that didn’t make up for the problems within.
-Tim Pizzle.

May 12th, 2010 - 13:01
Dare I ask the question: is Ninja Master > or = Mega Man Master